But they should never be used alone, but backed by something to either soak up the damage or counter charge enemy. With good timing they can be used to halt an infantry unit that has high charge, like no-dachi. In short, Heavy Gunners can be used against walled defenders, and they cause great losses to even the thickest-armoured units. Being hopelessly inadequate in melee, even in this situation they weren't worth their cost. For some time, the Samurai had completely stopped advancing, as the most of the survivors ones were down. They killed half of the Bulletproof Samurai before they reached the gunners. The situation could be perhaps improved if you have cannon fodder soaking arrows while the Heavy Gunners can do their work mostly unharmed.Īs of the Bulletproof Samurai, in an open, flat field I had Heavy Gunners organised into three lines, and set to fire by rank. In the mean time, the ashigaru halved the gunners before the remaining 33 AI soldiers got stuck behind the gatehouse, doing nothing. The gatehouse required only one concentrated volley from the gunners (killing everyone inside), but any other, smaller parts required two volleys. With one new elite unit per clan you will. Whether charging an enemy rifle line with the Date’s Bulletproof Samurai, or encircling hapless enemy infantry with powerful Takeda Fire Cavalry, these units can tip the balance of any battle. However, I wasn't really impressed by the rate of destruction. The Total War: SHOGUN 2 Sengoku Jidai Unit Pack adds ten new elite units for use in Total War: SHOGUN 2. If the gunners destroy a section of the wall, all bowmen on that section die in a fancy flight that reminded me of Rome I / Medieval 2 wall shattering. I had a plain 1-ring-fort protected by one Chosokabe bow ashigaru, and I used 3 Heavy Gunners.
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